Later on, I confronted a father and son duo who had a terrible braindance video in their possession. The next time I went to check on Barry, it was clear he had taken a terrible way out in response to his grief. I tried to be delicate, and avoided asking a question in favor of a more polite, distant approach. My buddy picked the right conversation options, and Barry opened up to him. One quest asks you to check in on your neighbor, Barry, a former cop. The blue dialogue options can affect things, and skipping them - or choosing one over the other - can come back to bite you later. It feels like finishing a big quest hub in a BioWare game, except there I would pick my allies and actions through a very clear set of dialogue trees. Our Night City experiences are now tangibly different. It’s a cluster of consequences that feels impactful. He restored the boss’s leadership, killed the upstarts, and later hooked up with the corporate agent in a motel room. He realized that the boss of this gang, assumed dead, was actually just a captive. My friend had the tense negotiation go a different way - he was able to make the same deal, but when he got in to talk to the Maelstrom, he turned on them violently. Since the operation had gone so sour, my ally was fired, and the guy she had been carrying around in her trunk thanked me for the save. My ally panicked, and her corporation, decked out like a military, stormed the base and I had to fight my way out alongside the gang. When I went into a deal with a murderous criminal gang, intent on paying with the chip to help my new corpo friend, I focused on appeasing them at all costs. During one mission, I did the exact same mission prep as my friend by allying with an outside corporate influence who provided me with a hacked payment card. V will always be reckless, determined, sarcastic, and violent.īut when I started talking to friends about how our runs were progressing, I realized that things went very differently. Instead, she’s a force that is being inflicted on the world, and I can only keep a leash on her as she tears her way through every scenario. Take one of the game’s earliest missions, where V needs to acquire a valuable piece of cargo for a heist.Įarly on, I realized that I don’t get to determine who V is. That’s because Cyberpunk 2077 handles choice differently. Even when the game offers you dialogue choices early on, like whether to side with a new fixer or an intriguing femme fatale, the choices don’t seem to pan out into anything meaningful. This effect is worse if you’re not talking to other players about your run. Players online have been criticizing the game for its limited role-play options, especially when it comes to talking to people in the world. Cyberpunk 2077 can feel more like an action ride on rails than a role-playing game if you don’t look carefully, you may not be able to tell it’s an RPG at all.
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